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The Gamification of War

Published on: March 31, 2026 1:22 AM

March 31, 2026 by Muhammad Shaban Rafi and Ayesha Saddiqa

The ongoing war between Iran and the US-Israel alliance has produced a barrage of memes, emojis, and videos that construct reality across digital spaces. It is important to note that in the construction of reality, meanings are shaped by ideology and power structures.

The gamification of war is a powerful strategy used to construct imagined geopolitical realities that do not align with actual complexities. This strategy, embedding humour within simulation, clouds people’s ability to recognise how complex geopolitical issues are oversimplified through emotionally charged narratives. In many ways, this strategy obscures their judgment and discourages them from critically reflecting on their losses and sufferings.

A dominant type of war memes includes symbolic and cartoon-based representations. Through these memes, certain countries and political actors are reduced to easily recognisable caricatures. These memes rely heavily on visual symbolism, assigning national flags or exaggerated traits to these caricatures. They construct binary narratives of aggressor versus victim, strong versus weak, or winner versus loser. Through such simplification, complex political dynamics are reduced to linear storylines that privilege emotional interpretation over factual understanding.

If we continue to consume war as entertainment, we risk becoming passive consumers of real human tragedies.

Some war memes adopt a more explicitly ideological tone. They are engineered to portray alliances, power hierarchies, and victories in exaggerated ways. For instance, certain nations are depicted as unified and dominant, while others appear weak or defeated. These representations often reinforce specific political viewpoints while excluding alternative perspectives.

The use of multimodal elements such as images, captions, and narrative sequencing makes a message more persuasive. However, the persuasive appeal of war memes comes at a considerable cost. By presenting one-sided interpretations, they contribute to the spread of misinformation and deepen existing polarisations. For those directly or indirectly affected by war, such representations can be damaging. Their experiences of loss, displacement, and trauma are overshadowed by narratives that trivialise or distort their realities. In this way, digital humour becomes complicit in silencing victims and bystanders, not through overt suppression, but through the subtle redirection of attention.

The million-dollar question is: Are war memes a reflection of public sentiment, or are they part of a broader strategy to distract and pacify the victims of war? Humour within simulation can indeed function as a powerful mechanism of resistance. It would be misleading to claim that these memes do not align with public sentiment. They often do. However, these digital artefacts also operate as tools of disengagement. They shift attention away from accountability and toward amusement.

If wars were to be judged by their representation in memes, one might conclude that Iran has already achieved symbolic victory. Yet such conclusions are detached from reality. Military outcomes, humanitarian crises, and long-term geopolitical consequences cannot be measured through digital popularity or narrative dominance. The question of “who is winning or who wins” becomes trivial when viewed against the backdrop of widespread human suffering and loss of lives.

This disjunction between representation and reality reflects a deeper crisis in contemporary digital culture. We live in a world where technological advancements allow us to search for signs of life beyond our planet, yet we remain unable, or perhaps unwilling, to preserve life on it. The same platforms that enable global connectivity also facilitate the normalisation of violence. Generations to come will inherit not only the consequences of war but also the discursive frameworks through which these wars were understood or misunderstood.

Certainly, war benefits only a few, while it ruins many. Memes, emojis, and short videos are not peripheral to this process. They shape perceptions, influence emotions, and construct narratives that can either challenge or reinforce dominant power structures.

The true cost of war cannot be captured in a humorous meme. It is measured in lives lost, futures disrupted, and communities shattered. Any discourse that obscures this reality, no matter how entertaining or persuasive, demands scrutiny.

The responsibility, therefore, lies not only with those who create such content but also with those who consume and circulate it. A critical engagement with digital media is essential. Citizens must learn to question the narratives presented to them, recognise the drawbacks of simplified representations, and remain attentive to the human realities that lie beyond the screen.

If we continue to consume war as entertainment, we risk becoming passive consumers of real human tragedies. Until we resist this normalisation, the gamification of war will continue to benefit the few while eroding the creative and critical thinking of the many.

The first author is a Professor of English at Riphah International University, Lahore. He is a lead guest editor at Emerald and Springer publishing.

The second author is an Assistant Professor of English at Govt. Graduate College for Women, Samanabad, Lahore

Filed Under: Op-Ed Tagged With: Gamification, war

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